

The lack of a "patrol" command was another bitter item of contention. My vehicles had no problem running them over in fact, they even overran my own barricades. Movement obstacles, like barbed wire and barricades, are no obstacles at all. Even using trenches was no help, since soldiers wouldn’t follow them where they have some concealment from enemy fire. After clicking where I wanted them to go, a few of them would often simply take off in the opposite direction, or run straight for the nearest enemy machine gun bunker or APC.
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Trying to maneuver them around the battlefield was like the trying to play marbles on a patch of gravel. So, I did my best troop defensive deployment to keep the area secure and selected a single fire team of from five to ten soldiers, with an Officer. Scenarios start with your troops at a base camp, most of the time with few defensive weapons set up. It did to a point, but only just a little further beyond where my former COA did. Yet another tactic I tried was seeing if stealth and surprise would work. I think during my entire time of playing, I was only able to successfully get an engineer to repair something once!

Buildings and vehicles seem to offer no more protection than paper mache, as they are also easily destroyed. Troops are incredibly soft targets here and don’t last long at all, whether they are in the open, entrenched, or under cover. Once I got everything set up as I wanted and unpaused the game for live action, something would happen-like an errant shot from the enemy, or the AI would simply take over-and all my hard work would simply disappear in a flash as my troops took off running in all directions, very often directly into the line of fire. This, however, required a couple hundred clicks of the Pause key, since units only carry out their orders when the game is in action. I tried pausing the game at the very start of a scenario, grouping my troops into proper companies and squads, and assigning them a team number with the CTRL- # function. I did employ more than one tactic in an attempt to see if I was missing something here, though. This denegrated much of the combat during single player to nothing more than sending in wave after wave of soldiers to their grisly deaths, hoping that reinforcements would not be long in coming. So, this left the old fashioned "boxing" as the only way to quickly select troops, which sends them willy-nilly towards the target. When the camera is zoomed all the way out, those troops get kind of small and are just a bit of a pain to select in this manner, especially in the heat of battle. I still have to click on the actual soldier to select him. Yet, I can’t click on that icon to select that troop. For example, the Caps Lock key is used to display a small icon over the head of each soldier to identify what kind it is, i.e., Infantry or Bazooka or Officer. There are just too many units to control, and not enough tools to do so. I applaud the game engine that can handle hundreds of troops on screen at the same time, but sadly it failed to transfer this ability to the player. To begin, think of Ann Raynd when I say too much of a good thing is always bad. Not only was the single player mode largely devoid of fun, it also lacked intelligence and strategy.

Sudden strike 3 arms for victory american full#
Sudden Strike 3: Arms for Victory is the features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style.
